Chuzzle No Download
This action-puzzle game of online origin was developed by PopCap, the creators of the popular Bejeweled. The Chuzzle playfield is full of cute, colorful, blobs of fur, called 'Chuzzles,' that come alive through their voices, animations, and googley eyes. The object of the game is to remove Chuzzles from the board, by arranging them so that three or more of the same color are grouped together. Four main modes of play are available: 'Classic,' 'Speed,' 'Zen,' and 'Mindbender.'
Kids games feature family themes and games that are fun for a wide age range of players. Also included are some educational games for younger players. View available games, download free trials, and more. Softonic review A casual game dream world. PopCap Games are probably the kings of casual gaming, and Peggle is one of the jewels in their crown. Peggle Nights, sequel to Deluxe, gives us more ball bouncing, peg clearing action. Fall back in love with a fuzzy, non-stop explosion of adorable Chuzzle matching action! Slide and match colorful chuzzles, and watch them sneeze, shiver and explode with delight! But watch out for locks and other dangers as you take on dozens of Chuzzle challenges in your quest to funkify the universe! All games are registered with a valid serial. No game is cracked. Using a valid serial does NOT mean that they aren't blacklisted with GameHouse. Block any and all connections that the games might try to make to the Internet. All games have uninstall support. Simply go to the Add/Remove Programs applet from the Control Panel.
Building on the free online version of Chuzzle (a.k.a 'Classic Chuzzle'), Chuzzle Deluxe offers two levels of play for Classic Chuzzle and adds three other variations on the game. Speed Chuzzle pits the player against a timer that is sure to raise blood pressure; Zen Chuzzle does the opposite, lulling the player into a calm state of being with a never ending shuffle of the furry creatures. Finally, there is Mind Bender, which is a lot like those little tray puzzles where you move one line at a time until the picture is correct.
Graphics
As with most PopCap games, the graphics in Chuzzle are high resolution and rich in detail despite the simple subject matter. The fur on each chuzzle ripples, eyes blink and follow the mouse pointer, and when the chuzzles explode, fur flies across the screen. Explode a super chuzzle and watch the whole board shake. Random chuzzles also flaunt their fashion sense by wearing outrageous sunglasses -- too bad the glasses don't earn the player any extra points. Aside from fashion, the chuzzles also squeak, sneeze, glare, or giggle depending on the player's actions or inaction; if you walk away from the game without pausing it, the chuzzles will actually fall asleep. It's clear the designers put in a lot of effort to give the chuzzles -- little more than balls of fur with eyes -- a lot of personality.
On a technical note, the colors are optimized for 16 bit color and players are warned that the game may not display properly under other settings. One nice feature is the optional setting for colorblind players; in this setting, each color of chuzzle is marked by a different symbol. The game is also optimized for full-screen play but it can be set to open in a window using set window dimensions. I don't recommend the smaller settings, though, as some of the detail which makes this game so enjoyable is lost on the smaller scale.
Sound
The background music for Chuzzle is simple and upbeat without becoming completely annoying (if you do find it annoying, you can always toggle the music track off in the Options screen). The chuzzles make little noises throughout gameplay, shouting 'Whee!' when you match them, sneezing when you leave the mouse pointer on top of one for too long, and making assorted chirps and whistles when you right-click on them. If I have one complaint it is that the music is a bit too loud and even after adjusting it in-game, I still had to lower my main speaker volume. That may just be me, though. Overall, there's nothing stupendous about the sound here; it's just about average for a puzzle game.
Gameplay
Chuzzle Deluxe comes with four options for gameplay: Classic, Speed, Zen and Mind Bender. Classic and Speed Chuzzle also allow players to choose casual or expert level of play; in the expert level, all point values are doubled but chuzzles are locked more frequently.
The concept of Classic Chuzzle is simple: slide rows and columns of chuzzles to combine groups of three or more chuzzles of a single color and watch them explode with excitement while you earn points and move ahead through the levels. The trick as the game advances: random chuzzles will be locked so that the player cannot move either the row or the column that contains the locked chuzzle. Along with locks, players will encounter fat chuzzles (the size of four regular chuzzles), super chuzzles (which explode), and elusive rainbow chuzzles. If you get stuck, there is a hint option -- but it costs you all the points you earned in the last 10 moves. As you play, you can earn trophies for everything from exploding three or more super chuzzles at once to not making a single bad move in a game. Each player can only earn each trophy once (which is why there is even a trophy for having earned every other trophy!) and you can look at them (or see which ones you're missing) in the trophy room.
Feeling like a challenge? Speed Chuzzle kicks it up a notch with a timer that controls how frequently chuzzles are locked; matching and clearing chuzzles buys you some time, but you have to work fast! On the opposite side of the scale, Zen chuzzle simplifies things; there are no locks, no time constraint, just happy little chuzzles to be matched. As you advance in levels you earn rainbow stripes, hearts and other charms. Since both are variations on Classic Chuzzle, once you get the basics, it's easy enough to adapt; however, I found that my gameplay in Classic Chuzzle showed considerable improvement after a round or two of Speed Chuzzle.
Mind Bender is different. It uses the chuzzles to make ever-more challenging slider puzzles where the player has to match the board to the image provided. It's really easy to move in the wrong direction and get even further from the solution -- not unlike the original Rubick's Cubes -- but if you click on the target image, it will return chuzzles to their original scrambled positions so you can try again.
Conclusion
Chuzzle is one of PopCap's most popular games and it's easy to see why. It's a happy little game full of happy little explosions -- chuzzles love to be destroyed! With it's four variations on the classic game, Chuzzle Deluxe offered me plenty of variety and challenges. Even after a month of very addicted play, I still haven't cleared all the Mind-Bender levels and I still look forward to playing every time I launch the game. If you are looking for good value in a puzzle game that really is suitable for all ages (I recommend the calm Zen Chuzzle for young children), you can't go wrong with this download.
How to run this game on modern Windows PC?
People who downloaded Chuzzle Deluxe have also downloaded:
Bejeweled, Zuma Deluxe, Bookworm Deluxe, Bejeweled 2: Deluxe, Bejeweled: Blitz, Bejeweled 3, After Dark Games, Marble Drop
Bejeweled Blitz | |
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Developer(s) | PopCap Games |
Publisher(s) | Electronic Arts |
Designer(s) | Jason Kapalka, Jon David, Andy Piro [1] |
Series | Bejeweled |
Platform(s) | Windows, Mac OS X, iOS, Facebook Connect, Android |
Release | April 5, 2010 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Aggregator | Score |
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Metacritic | X360: 68/100[2] |
Publication | Score |
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Eurogamer | 7/10[3] |
Gamekult | 4/10[4] |
GamePro | [5] |
GameRevolution | C[6] |
IGN | 7/10[7] |
OXM (UK) | 8/10[8] |
TouchArcade | [9] |
Chuzzle Gameplay
Bejeweled Blitz is a puzzle video game, originally a Facebook application which was developed and published by PopCap Games; since 2011 Electronic Arts took over the publishing and distribution duty after EA acquired PopCap. It developed into a downloadable game, based on the then-in-development Bejeweled 3 engine, due to popularity of the differences from Bejeweled 2 and its new graphics. As with the Bejeweled series, Bejeweled Blitz is based on the Shariki game mechanic. It is the fourth game of the Bejeweled franchise and initially was available on iOS as part of the Bejeweled 2 iOS application, later on with the standalone iOS application. The game was then released on Android devices.
Gameplay[edit]
The goal of Bejeweled Blitz is to match gems and Multipliers in order to get the highest score possible in one minute. By connecting with Facebook, players can compete with others for a high score on leaderboards. Players can equip boosts (which required coins to use until the redesign; boosts are now free to use) to gain power-ups for use in-game, and Rare Gems, special power-ups that can change gameplay (for example, explosive gems, gems that destroy other gems diagonally, etc.).
The main game screen is an 8 x 8 grid of gems. Players make lines of three by swapping gems with adjacent gems. When a match is made, the matched gems disappear and more gems fall into the board from above. Special gems can be created by making matches of four or more. Players would earn a base value of 250 points for each match and if players matched the gems quickly enough three times, they'll earn a Speed Bonus, which adds the bonus to the base starting with 200, and continuing on until 1,000 for nine speed matches, which unlocks the Ignition Meter. If they are fast enough and when the meter is full, then a special ability would occur known as Blazing Speed. During Blazing Speed, the playing field would burn and every match made would explode and destroy surrounding gems (similar to a Flame Gem). If a Multiplier is matched with two other gems, then the point value would increase as the game progresses, starting from 2x. After one minute, players would receive an end-of-game bonus known as the Last Hurrah. When that happens, any Special gems and Multipliers would be removed from the board. The Last Hurrah bonus would then be added to the player's subtotal, which gives them the grand total for the game. Depending on the player's progress, they'll receive a Star Medal. They would receive 25,000 points for the first, 50,000 for the second, and so on until 10,000,000 or more. There are also Coin Gems. Each time a Coin Gem is matched, 100 coins would be added to the player's bank. Also, the player would receive five times its base value.
Unlike the previous games in the series, Bejeweled Blitz allows the player to swap gems while gems from previous matches are still falling.
Features outside of normal gameplay in the mobile and Facebook versions include a Daily Spin, which lets the player earn in-game items or currency, missions and a Daily Challenge, that has new challenges daily.
Bejeweled Blitz LIVE[edit]
Bejeweled Blitz LIVE | |
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Developer(s) | Torpex Games |
Publisher(s) | PopCap Games |
Series | Bejeweled |
Platform(s) | Xbox 360 |
Release | March 1, 2011 |
Genre(s) |
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Mode(s) | Single-player, Multi-player |
Bejeweled Blitz LIVE is a console port of Bejeweled Blitz. The game was developed by Torpex Games and was released as a downloadable Xbox 360 title on March 3, 2011. [10] It is also included in the Xbox 360 retail version of Bejeweled 3.
Chuzzle Online No Download
Bejeweled Blitz LIVE includes exclusive features, including an offline VS. mode that can be played up to two players, an online VS. mode and a party mode that can be played up to 16 players. One of the unique features in the game is the ability to play a Twist mode, which plays similarly to Bejeweled Twist. Unlike the original game, the gems can be spun counter-clockwise.
Chuzzle No Download
References[edit]
Free Online Chuzzle No Download
- ^'Archived copy'. Archived from the original on 2012-02-01. Retrieved 2015-06-04.CS1 maint: archived copy as title (link)
- ^'Bejeweled Blitz Live Critic Reviews for Xbox 360'. Metacritic. Retrieved September 13, 2021.
- ^Reed, Kristan (February 27, 2011). 'Download Games Roundup'. Eurogamer. Archived from the original on February 27, 2011. Retrieved September 13, 2021.
- ^Kyreek (February 25, 2011). 'Test de Bejeweled Blitz Live'. Gamekult (in French). Archived from the original on February 28, 2011. Retrieved September 13, 2021.
- ^Terrones, Terry (February 25, 2011). 'Bejeweled Blitz Live (XBLA)'. GamePro. Archived from the original on February 28, 2011. Retrieved September 13, 2021.
- ^Reboucas, Edward (March 8, 2011). 'Bejeweled Blitz Live Review'. GameRevolution. Archived from the original on October 9, 2015. Retrieved September 13, 2021.
- ^Onyett, Charles (February 23, 2011). 'Bejeweled Blitz Live Review'. IGN. Archived from the original on February 26, 2011. Retrieved September 13, 2021.
- ^Lewis, Cameron (April 2011). 'Bejeweled Blitz'. Official Xbox Magazine. No. 121. p. 81. Retrieved September 13, 2021.
- ^Nicholson, Brad (June 24, 2013). ''Bejeweled Blitz' Review – Less Is Good Sometimes'. TouchArcade. Retrieved September 13, 2021.
- ^'Bejeweled Blitz LIVE'. marketplace.xbox.com. Retrieved 2020-01-22.